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Deck Feature: Seton, Krosan Protector

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Today's feature is Seton, Krosan Protector - built by Jon Waters ( @ominous1030 over on Twitter) . Hear about the deck in (almost all of) Jon's words: "Seton is a druid tribal deck, very underrated in commander but it packs quite a punch! Summoning sickness is not an issue here since Seton allows all of your druids to tap for a green mana, even the turn they come into play. Most druids are elves, so a lot of them are gonna be a form of mana ramp or utility for the deck. Ideally you want to get Seton out as early as possible. After casting Seton you want to be maximizing the mana you can produce each turn into more druids or utility cards to advance your board state. In this version i use a couple artifacts and equipment that will allow me to tap and untap my creatures to create infinite mana which allow for a kill with either Craterhoof Behemoth, Ezuri, Renegade Leader or Kamahl, Fist of Krosa. A lot of the utility cards i use in the deck help draw cards or put a...

Hidden Gems: Let it Snow, Let it Snow, Let it Snow

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Welcome back! When I began digging for cards to discuss in this week's post, I wasn't sure where to look. Almost randomly I landed on Coldsnap. As I was scrolling through the set on Gatherer I came across Into the North, a card I had never seen before (I began playing around Shards of Alara). Here it is: I love ramp spells so naturally I was excited. Immediately I narrowed the search to snow lands. Of course there were the cycle of snow-covered basics that everyone is aware of. What I also found was a cycle of nonbasic snow lands. Yes they enter the battlefield tapped, but they can be grabbed by Into the North and obviously count towards any snow requirements on other cards you might be playing...or that may be printed in the future. What really pushes Into the North to a playable level for me, is its ability to grab three other particular lands from the set: Dark Depths, Mouth of Ronom, and Scrying Sheets. Certainly Mouth of Ronom is the weakest out of the ...

Deck Feature: Xenagos, God of Revels

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 Revel in his glory... And now, the list: Xenagos, God of Revels Creatures: 31 1 Xenagos, God of Revels 1 Joraga Treespeaker 1 Caustic Caterpillar 1 Vexing Shusher 1 Scavenging Ooze 1 Sakura-Tribe Elder 1 Wood Elves 1 Khenra Charioteer 1 Tireless Tracker 1 Combat Celebrant 1 Rampaging Ferocidon 1 Eternal Witness 1 Wilderness Elemental 1 Solemn Simulacrum 1 Mina and Denn, Wildborn 1 Zealous Conscripts 1 Deus of Calamity 1 Neheb, the Eternal 1 Raging Swordtooth 1 Stormbreath Dragon 1 Malignus 1 Scourge of the Throne 1 Honored Hydra 1 Rapacious One 1 Hellkite Charger 1 Savage Ventmaw 1 Hydra Omnivore 1 Dragonlord Atarka 1 Balefire Dragon 1 Atarka, World Render 1 Void Winnower 1 Ulamog, the Ceaseless Hunger Instants/Sorceries: 20 1 Vandalblast 1 Life's Legacy 1 Sylvan Scrying 1 Heroic Intervention 1 Kodama's Reach 1 Chaos Warp 1 Beast Within 1 Soul's Fire 1 Skyshr...

Hidden Gems: Seals and Stuff

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Welcome to the first ever article here on The Casual Commander! Before I jump into my first topic I would like to give you a run down of what this blog is aiming to achieve: Discover hidden gems that get overlooked and are underplayed. Feature decks of players in the community. Recaps crazy game moments (with photos). Occasionally touch on topics not relating to gameplay. Now, on to the reason this article was written in the first place. I have to admit, the idea to do articles on obscure cards for commander was inspired by a friend of mine, Daniel. Through the years I have realized that I can always count on him to play cards that will troll me and roll me (at the same time). So Daniel, this one's for you. Up first is the seal cycle from Nemesis. Allow me to introduce you: These rattlesnake types of cards have a unique effect on any game they are played in (Well...except for the red and green versions, which are just not very strong in this format). Much like a ratt...

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